Pin Float Vs Reticular Drift

Q

Hey Charles!

I was speaking to a fellow compound shooter and I mentioned how hard it is to aim sometimes when the sight pin keeps moving around. He referred to this as "Pin Float".

Is Pin Float different from Reticular Drift or are they basically the same thing?

Regards,
Jeffrey H.

A

Hey Jeffrey!

Basically the same thing.

Reticular Drift is a term largely used by military snipers to describe when they are aiming through a scope and the crosshairs keep moving about while they are trying to perfect their aim.

In archery we also use the term Reticular Drift, but when we do we are talking about aiming off the arrowhead and likewise attempted to perfect our aim while the arrowhead is moving about.

Pin Float is a bit more specific to compound shooting, as compound sights usually have 3 or more pins to choose from (with the pins usually set by the archer to 20 yards, 30 yards, 40 yards, etc). When shooting at 20 yards they would use the 20 yard pin. While aiming if the pin is moving around, making it difficult to aim, it is called Pin Float.


So how does an archer prevent Reticular Drift or Pin Float?

The short answer, you don't. It never truly goes away.

Reticular Drift is caused by the archer being in motion. The archer is breathing. Their muscles are contracting in order to maintain their draw length. The more the archer is moving the worse the Reticular Drift will be. eg. If the archer is shaking in some manner the Reticular Drift will be really bad.

However there are ways to minimize its effects.

One, use proper archery form. This will reduce shaking.

Two, learn how to breathe into the belly (as opposed to the chest) so that the shoulders are not moving up and down when you breathe.

Three, build stronger back and shoulder muscles so that they are more relaxed when put under pressure.






SOMEWHAT OFF TOPIC

In video games archers are often depicted as being super steady with the bow and there is no Reticular Drift at all.

However there is one video game I do want to applaud, because the realism in the archery depicted in the game is amazing. "Kingdom Come Deliverance" has the most realistic archery I have ever seen in a video game.

The hero (Henry) starts off in the game being horrible at archery. When Henry is first shooting he is horrible at it and the Reticular Drift is so bad it is very difficult to aim. However as the player gets better at aiming their Archery skill goes up ranks from 0 to 20, and their Strength ability and other scores likewise goes up. The Strength ability/etc is necessary in order to be able to use more powerful bows in the game properly.

Now I have heard people complaining about the game and whining about the archery system being so difficult... but frankly these people have been coddled by games like Skyrim where the character automatically is perfectly steady with their aim. They don't get that archery is supposed to be difficult. But, once the player has gotten Henry's Archery skill up and his Strength score likewise up, Archery is arguably the best combat skill in the game because it allows the player to kill enemies from distances (often while staying hidden), whereas the other combat skills require getting within melee range - in which case the swordplay system is likewise hard at the beginning to simulate Henry sucking at it.

Does the Reticular Drift in the game make it harder? Yes, at the beginning. And it never truly goes away either, it just decreases significantly as Henry gets stronger and better at archery. But that is the whole point. The game is based on reality as much as possible. Even the castles/locations are real places in Bohemia where tourists can visit. So for example the archery range in the image below next to the castle walls? You can visit the location and go there. There is no archery range there (at least not any more), but you can visit the castle.

Disclaimer - Nobody paid me to write this. I am just a fan of the game. I prefer realism in my books and my games.


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